Teaching · 2020 – now
350+ hours teaching UI/UX
I teach because the field grows when we share what we know, and because explaining design clearly makes me a better designer.
- 350+
- hours taught, online and offline
- 3
- bootcamp cohorts
- 3
- designers mentored as a lead

Where I've taught
What I teach
A path from first principles to job-ready skills, so people leave with both the theory and a portfolio piece.
- FundamentalsIntroduction to UI/UX, design thinking in practice, and the soft skills that matter in a product team.
- UX researchPlanning research, synthesising what you hear, and turning it into insight.
- Design tools and techniquesFigma, low- and high-fidelity wireframes, and prototypes.
- Career developmentBuilding a portfolio and telling a case study story.
Who I teach
- College students exploring design
- Fresh graduates entering the field
- Career-switchers from non-design backgrounds
- Employees who were handed UI/UX work without prior experience
What's next
I'm building a free UI/UX learning platform for senior high and vocational school students, so cost isn't what stands between them and a design career.
Need a workshop, a guest session or a mentor? I'm happy to help.